KNOW THE TABLE

How to Play

Club rules reviewed:

Pick a game and learn the turn sequence, what scores and the rules that catch new players out. No account needed to read.

RUNS AND SETS

How to play Rami

Build a legal opening, add cards to the table and avoid collecting penalty points. Includes a worked 72-point opening and the ranked preset.

Two standard decks and four jokers. Each player plays for themselves.

CAPTURE AND COUNT

How to play Chkobba

Learn matching captures, sum captures, Chkobba sweeps and the four end-of-hand scoring categories, including Barmila's tie-break.

40 cards. One against one, or two teams of two.

TALBA AND ATOUT

How to play Belote

Read trump strength, follow and cut correctly, and understand talba, contre and the club's Tunisian points scoring.

32 cards. Four players in two partnerships.

RACE TO HOME

How to play Ludo

Learn entry throws, captures, safe squares, exact home rolls and the shorter finishing target in ranked.

Two to four players. Custom table rules can vary.

PLAN YOUR NEXT SHOT

How to play Billard

Learn the controls, solids and stripes, fouls and the club's opposite-pocket finish for the 8.

Two-player 8-ball. Default online shot clock: 30 seconds.

Which one should I learn first?

Start with Chkobba if you want to learn one card at a time: choose a card, take a matching value or a sum, and count your captures at the end. The choices become more interesting as you start tracking sevens and diamonds.

Try Rami if you like planning combinations in your hand. You will be watching both your opening total and the cards already laid by other players.

Choose Belote if you enjoy partnership games. The biggest first step is learning that trump cards have a different order and point value from the other suits.

Try Ludo for a board race where one throw can offer several possible moves. Choose Billard if you want to practise aim, power and cue-ball position.

Check the rules for your table

These guides describe KartaClub's implementation, including its default or ranked settings where stated. Friends' tables can offer different opening limits, scoring options and timers. Read the settings shown for your match rather than assuming every table is identical.

The game checks legal moves and displays turn prompts. Read a rejected-move message before trying again. Letting a timer expire or leaving a live match can affect the result; practice the controls against computer opponents before joining a competitive table.

Still unsure about a move?

Contact the club with the game, the relevant cards, what you tried and any message you saw. For a match issue, include the match reference or approximate date and time. A screenshot helps explain the situation.